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Post by Karasu on Jan 17, 2010 17:22:00 GMT -5
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Post by Karasu on Jan 17, 2010 17:22:35 GMT -5
Formulas and VariablesThere are several formulas necessary. Due to textual limitations, and to simplify, they have been broken up. Every variable will be explained under the formulas. K = (3 M - 2 C) * rNX = K / 3 Ma = XS / 255 b = a * 100 - M is the target's maximum HP.
- C is the target's current HP.
- r is the target's catch rate.
- N is the bonus multiplier of the Pok Ball used.
- S is the status multiplier on the target.
If b is 100 or greater, the Pokmon is caught. If not, then spin this randomizer. If the result is less than or equal to b, the Pokmon is caught.
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Post by Karasu on Jan 17, 2010 17:22:51 GMT -5
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Post by Karasu on Jan 17, 2010 17:23:06 GMT -5
Ball multipliers
The following numbers are the N values for each ball used.
Pok Ball - 1
Great Ball - 1.5
Ultra Ball - 2
Submaster Ball - 10
Safari Ball - 1.5
Level Ball - 1 if the player's Pokémon is at the same level or lower than the target, 2 if the player's Pokémon is at a higher level than the target, 4 if the player's Pokémon's level is double or higher than that of the target, 8 if the player's Pokémon's level is four times or higher than that of the target
Lure Ball - 3 if the target was hooked while fishing, 1 otherwise
Moon Ball - 4 if the target evolves using a Moon Stone, 1 otherwise
Friend Ball - 1
Love Ball - 8 if the target's gender is opposite your own Pokémon's, 1 otherwise
Heavy Ball - (works differently than other balls, see below)
Fast Ball - 4 if the target flees from battle, 1 otherwise
Repeat Ball - 3 if the target has been caught before, 1 otherwise
Timer Ball - 1 if used before 10 turns have passed, 2 if used when between 10 and 20 turns have passed, 3 if used when between 20 and 30 turns have passed, 4 if used after 30 or more turns have passed
Nest Ball - 3 if used on a Pokémon below level 19, 2 if used used on a Pokémon between level 20 and level 29, 1 otherwise
Net Ball - 3 if used on a Water-type or Bug-type Pokémon, 5 if used on a dual Water-/Bug-type Pokmon, 1 otherwise
Luxury Ball - 1
Heal Ball - 1
Quick Ball - 4 if used before 5 turns have passed, 3 if used when between 6 and 10 turns have passed, 2 if used when between 11 and 15 turns have passed, 1 otherwise
Dusk Ball - 4 if used in a cave, 1 otherwise
The Heavy Ball always has a multiplier of 1. Aside from that, however, it has alternate effects based on the target's weight.
If the target weighs less than 220 pounds, the Pokmon's catch rate is decreased by 30. If the target weighs between 440 and 660 pounds, its catch rate is increased by 20. If the target weighs over 660 pounds, its catch rate is increased by 30.
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