SomeoneF
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Post by SomeoneF on Jan 3, 2010 15:54:18 GMT -5
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Post by Karasu on Jan 3, 2010 15:56:57 GMT -5
I guess. Any better ideas?
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SomeoneF
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Post by SomeoneF on Jan 3, 2010 15:59:27 GMT -5
i dunno.
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SomeoneF
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Post by SomeoneF on Jan 3, 2010 16:00:17 GMT -5
are we just using the HP stat? so no other stats, cause that would probably be too much, and then we would have to include damage calcs.
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Post by Karasu on Jan 3, 2010 16:01:00 GMT -5
Don't bother with other stats unless we have to.
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SomeoneF
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Post by SomeoneF on Jan 3, 2010 16:03:12 GMT -5
and is the hp iv always....? i vote either 20 or 30.
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Post by Karasu on Jan 3, 2010 16:04:55 GMT -5
Either make it 15 (the middle number) or don't use it at all.
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SomeoneF
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Post by SomeoneF on Jan 3, 2010 16:05:33 GMT -5
fine. Then i say we use 15.
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Post by Karasu on Jan 3, 2010 16:07:28 GMT -5
Anyone else have any other ideas?
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SomeoneF
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Post by SomeoneF on Jan 3, 2010 16:18:48 GMT -5
Just wondering, is there any specific pattern when you level up, so instead of using the formula again you can just change the HP value according to the pattern?
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SomeoneF
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Post by SomeoneF on Jan 3, 2010 16:20:10 GMT -5
Oh, and if we really are using the same HP formula, the HP values can be in double digits and not in the XX00's, so should we leave it like that or multiply the result by 10(or 100)?
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Post by Karasu on Jan 3, 2010 16:23:59 GMT -5
Not sure as to either.
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