Post by SomeoneF on Jul 25, 2009 21:56:32 GMT -5
I have decided that since the old count till fhq ruins my plans thing will be dead, id thought itd be fun if i made a count to 1000 topic. And i tried asking tim for permission, but heres what happened:
Some1Fungi (10:45:54 PM): quick question:can i make a topic in tsr where we count to 1000?
"Tim" (10:46:18 PM): ...
"Tim" (10:46:23 PM): wtf do i care
Some1Fungi (10:46:27 PM): for fun?
Some1Fungi (10:46:33 PM): well, its your forum...
"Tim" (10:46:40 PM): WTF DO I CARE
Some1Fungi (10:46:44 PM): and id rather get your permission before you warn me
"Tim" (10:46:57 PM): WTF DO I CARE
Some1Fungi (10:46:57 PM): you care cause its your site and you might not like it?
rules: to prevent posting one after another in one day if 2 people are on at the same time, you can only post here 5 times a day. And you cant post if the number before is your own post (so you cant post again after yourself). And the 5 posts per day thing will go by Eastern Standard Time. So be aware of that.
1!
And with Karasus permission (finally) there are prizes.
Prizes will be selected like this (copied from 1 of my later posts in this topic):
the prizes will be given out each 100 posts. After the count reaches every 100, ill spin a randomizer 5 times, and give prizes to the numbered post (for example, the count reaches 100, i spin and get 31, 55, 87, that means the user of the 31th post, 55th post, and 87th post get prizes as well as the 2 other numbers i didnt include).
Oh, and at the very end once 1000 posts are made ill have an extra 5 prizes for posts 1-1000 overall.
Prizes so far:
1-100:
-3 plates picked from randomizer
-any 2 evolutionary items
-coupon for the bike voucher at half price
-the awesome legendary one of a kind RULEBOOK!
-the contest pass!
101-200:
-Poktch coupon 1! (which does nothing btw)
-Poktch coupon 2! (which also does nothing)
-Poktch coupon 3! (see Poktch coupon 1 and 2)
-galactic key (the key for the nowhere to be seen galactic warehouse)
-coin case (the case for coins that do not exist in tsr)
201-300
-old charm (a key item from the Pokémon games...no actual use)
-level 5 spiritomb
-level 5 rotom
-the parcel (which you can have forever since theres no mart guy/rival to give it to)
-the town map
301-400
-wailmer pail
-the seal sack (for the nonexistant seals)
-another chance at... TEH AWWSUM RULEBOOK!!!11! (you know you want it...or at least i want it)
-journal
-sprayduck
401-500
-vs seeker (useless)
-storage key (also useless)
-vs recorder (no use whatsoever)
-gold teeth
-3 random berries in the section of damage reducing berries
501-600
-suite key
-treasure sack
-tea (yep...you have infinite tea since its a key item! )
-2 random incenses
-itemfinder (this will be useless for now)
601-700
-level 25 johto/kanto Pokémon (no legends)
-level 25 sinnoh/hoenn Pokémon (no legends)
-another chance at the half off coupon for the bike voucher
-devon scope (useless)
-go-goggles (useless)
701-800
-magma symbol
-level 20 any Pokémon (nonlegends)
-teachy tv (excellent useless key item)
-voice checker
-silph scope
801-900
-powder jar (useless)
-ruby and sapphire plate (useless)
-devon goods (useless)
-scanner (useless)
-Pokflute (useless)
901-1000
-soot sack (useless)
-tripass (useless)
-squirtlebottle (useless)
-gb player (useless in tsr)
-machine part (for a nonexistant cerulean gym)
1-1000
Here are some Pokémon mystery dungeon items-with actual effects, confirmed by Karasu:
-zinc band (in a battle with this held item you automatically start off with a special defense boost)
-defense scarf (in a battle with this held item you automatically start off with a defense boost)
-special band (same as defense scarf/zinc band but with a special attack boost instead)
-power band (same as special or zinc band but with a attack boost instead)
-detect band (same as power/special/zinc band but with a evasion boost instead)
1001-1100
-pecha scarf (with this held item you can never get poisoned)
-persim band (with this held item, whenever you get confused, the confusion only lasts 1 turn)
-trap scarf (with this held item, the Pokémon only takes half damage from spikes/stealth rock, and only gets poisoned with toxic spikes)
-plain ribbon (useless)
-gold ribbon (sells for 7500)
1101-1200
-15 apples (apples: heals your HP 25%)
-12 big apples (big apple: heals your HP 50%)
-8 enormous apples (enormous apple: heals your HP by 100% and heals status effects)
-5 golden apples (golden apple: heals your HP 100% and heals status effects, and damage towards you(once) in the next turn is reduced by half)
-bounce band (useless)
1201-1300
-black gummi x3 (all gummies are useless btw)
-blue gummi x3
-brown gummi x3
-clear gummi x3
-sprout gummi x3
1301-1400
-gold gummi x3
-grass gummi x3
-grey gummi x3
-green gummi x3
-sky gift (useless)
1401-1500
-orange gummi x3
-pink gummi x3
-purple gummi x3
-red gummi x3
-navy gummi x3
1501-1600
-royal gummi x3
-silver gummi x3
-sky gummi x3
-white gummi x3
-red bow (all of these bows are useless)
1601-1700
-wonder gummi x3
-yellow gummi x3
-grimy food (useless)
-transparent gummy x3
-chestnut x10 (recovers 10% of health)
1701-1800
-purple bow
-blue bow
-brown bow
-cobalt bow
-fuchsia bow
1801-1900
-green bow
-lime bow
-minty bow
-orange bow
-pink bow
1901-2000
-silver bow
-sky blue bow
-violet bow
-viridian bow
-yellow bow
1000-2000
-twist band (when holding this item, your opponent cannot lower your attack or special attack)
-sleepy scarf (when holding this item, whenever you become asleep you will always be asleep until you have less than 10% of your health)
-lift key (useless)
-banana x5 (restores your health by 25% and heals status effects)
-customer scarf (when you are confused, you take no damage when you hurt yourself)
2001-2100
-diet ribbon
-stamina band
-tight belt
-pass scarf
-munch band
2101-2200
-
Fhq's Note: The Key Items may be used in future things. :3
Note for key items: you cannot have 2 of the same key item. in the case you will, the 2nd one cannot be given to you, and you can decide to either throw it out or give it to another member.
Some1Fungi (10:45:54 PM): quick question:can i make a topic in tsr where we count to 1000?
"Tim" (10:46:18 PM): ...
"Tim" (10:46:23 PM): wtf do i care
Some1Fungi (10:46:27 PM): for fun?
Some1Fungi (10:46:33 PM): well, its your forum...
"Tim" (10:46:40 PM): WTF DO I CARE
Some1Fungi (10:46:44 PM): and id rather get your permission before you warn me
"Tim" (10:46:57 PM): WTF DO I CARE
Some1Fungi (10:46:57 PM): you care cause its your site and you might not like it?
rules: to prevent posting one after another in one day if 2 people are on at the same time, you can only post here 5 times a day. And you cant post if the number before is your own post (so you cant post again after yourself). And the 5 posts per day thing will go by Eastern Standard Time. So be aware of that.
1!
And with Karasus permission (finally) there are prizes.
Prizes will be selected like this (copied from 1 of my later posts in this topic):
the prizes will be given out each 100 posts. After the count reaches every 100, ill spin a randomizer 5 times, and give prizes to the numbered post (for example, the count reaches 100, i spin and get 31, 55, 87, that means the user of the 31th post, 55th post, and 87th post get prizes as well as the 2 other numbers i didnt include).
Oh, and at the very end once 1000 posts are made ill have an extra 5 prizes for posts 1-1000 overall.
Prizes so far:
1-100:
-3 plates picked from randomizer
-any 2 evolutionary items
-coupon for the bike voucher at half price
-the awesome legendary one of a kind RULEBOOK!
-the contest pass!
101-200:
-Poktch coupon 1! (which does nothing btw)
-Poktch coupon 2! (which also does nothing)
-Poktch coupon 3! (see Poktch coupon 1 and 2)
-galactic key (the key for the nowhere to be seen galactic warehouse)
-coin case (the case for coins that do not exist in tsr)
201-300
-old charm (a key item from the Pokémon games...no actual use)
-level 5 spiritomb
-level 5 rotom
-the parcel (which you can have forever since theres no mart guy/rival to give it to)
-the town map
301-400
-wailmer pail
-the seal sack (for the nonexistant seals)
-another chance at... TEH AWWSUM RULEBOOK!!!11! (you know you want it...or at least i want it)
-journal
-sprayduck
401-500
-vs seeker (useless)
-storage key (also useless)
-vs recorder (no use whatsoever)
-gold teeth
-3 random berries in the section of damage reducing berries
501-600
-suite key
-treasure sack
-tea (yep...you have infinite tea since its a key item! )
-2 random incenses
-itemfinder (this will be useless for now)
601-700
-level 25 johto/kanto Pokémon (no legends)
-level 25 sinnoh/hoenn Pokémon (no legends)
-another chance at the half off coupon for the bike voucher
-devon scope (useless)
-go-goggles (useless)
701-800
-magma symbol
-level 20 any Pokémon (nonlegends)
-teachy tv (excellent useless key item)
-voice checker
-silph scope
801-900
-powder jar (useless)
-ruby and sapphire plate (useless)
-devon goods (useless)
-scanner (useless)
-Pokflute (useless)
901-1000
-soot sack (useless)
-tripass (useless)
-squirtlebottle (useless)
-gb player (useless in tsr)
-machine part (for a nonexistant cerulean gym)
1-1000
Here are some Pokémon mystery dungeon items-with actual effects, confirmed by Karasu:
-zinc band (in a battle with this held item you automatically start off with a special defense boost)
-defense scarf (in a battle with this held item you automatically start off with a defense boost)
-special band (same as defense scarf/zinc band but with a special attack boost instead)
-power band (same as special or zinc band but with a attack boost instead)
-detect band (same as power/special/zinc band but with a evasion boost instead)
1001-1100
-pecha scarf (with this held item you can never get poisoned)
-persim band (with this held item, whenever you get confused, the confusion only lasts 1 turn)
-trap scarf (with this held item, the Pokémon only takes half damage from spikes/stealth rock, and only gets poisoned with toxic spikes)
-plain ribbon (useless)
-gold ribbon (sells for 7500)
1101-1200
-15 apples (apples: heals your HP 25%)
-12 big apples (big apple: heals your HP 50%)
-8 enormous apples (enormous apple: heals your HP by 100% and heals status effects)
-5 golden apples (golden apple: heals your HP 100% and heals status effects, and damage towards you(once) in the next turn is reduced by half)
-bounce band (useless)
1201-1300
-black gummi x3 (all gummies are useless btw)
-blue gummi x3
-brown gummi x3
-clear gummi x3
-sprout gummi x3
1301-1400
-gold gummi x3
-grass gummi x3
-grey gummi x3
-green gummi x3
-sky gift (useless)
1401-1500
-orange gummi x3
-pink gummi x3
-purple gummi x3
-red gummi x3
-navy gummi x3
1501-1600
-royal gummi x3
-silver gummi x3
-sky gummi x3
-white gummi x3
-red bow (all of these bows are useless)
1601-1700
-wonder gummi x3
-yellow gummi x3
-grimy food (useless)
-transparent gummy x3
-chestnut x10 (recovers 10% of health)
1701-1800
-purple bow
-blue bow
-brown bow
-cobalt bow
-fuchsia bow
1801-1900
-green bow
-lime bow
-minty bow
-orange bow
-pink bow
1901-2000
-silver bow
-sky blue bow
-violet bow
-viridian bow
-yellow bow
1000-2000
-twist band (when holding this item, your opponent cannot lower your attack or special attack)
-sleepy scarf (when holding this item, whenever you become asleep you will always be asleep until you have less than 10% of your health)
-lift key (useless)
-banana x5 (restores your health by 25% and heals status effects)
-customer scarf (when you are confused, you take no damage when you hurt yourself)
2001-2100
-diet ribbon
-stamina band
-tight belt
-pass scarf
-munch band
2101-2200
-
Fhq's Note: The Key Items may be used in future things. :3
Note for key items: you cannot have 2 of the same key item. in the case you will, the 2nd one cannot be given to you, and you can decide to either throw it out or give it to another member.